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3D Technical Artist (Unreal)

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Company Overview :


Dar, the founding member of the Sidara group, is an international multidisciplinary consulting organization specializing in engineering, architecture, planning, environment, project management, facilities management, and economics. Sidara operates in 60 countries with 20,500 professionals, Dar connects people, places, and communities through innovative solutions to the world's most complex challenges. We deliver projects from inception through completion, embracing challenges to empower communities worldwide. Learn more at www.dar.com.


Our Vision and Values:


We aspire to be the chosen home of those with a gift for crafting solutions that empower people and an unwavering passion for learning and innovation. Our core values shape our culture and guide our decision-making. We are committed to:


  • Excellence
  • Responsibility
  • Empowerment
  • Connectivity
  • Courage


Job Summary:


We’re hiring a 3D Technical Artist to bridge art and engineering for real-time UE5 experiences and digital twins. You’ll create optimized environments and assets, craft materials and lighting, and build efficient content pipelines that scale across large projects.


Responsibilities :


  • Build high-quality, performance-ready assets and environments for UE5 (Nanite-friendly meshes, proper UVs/lightmaps, LODs).
  • Develop master materials , material functions, and instancing strategies for fast look-dev and consistent visuals (PBR).
  • Own lighting and post-process setup tailored for Lumen ; balance quality and performance across target hardware.
  • Implement content standards: naming, folders, collisions, LODs, lightmap density, and readiness checklists.
  • Create editor tools/workflows (e.g., DataPrep, Editor Utility Widgets) to automate import, cleanup, and metadata tagging.
  • Integrate Datasmith (Revit/CAD/IFC) and optimize BIM-derived assets for runtime; fix normals, pivots, and scale; merge/split intelligently.
  • Collaborate with Unreal Developers on UI overlays, data-driven meshes, and level composition (World Partition/level instances).
  • Prototype and refine Niagara VFX for environmental polish (smoke, sparks, ambient FX).


Requirements:


  • 2+ years building real-time content for Unreal Engine 5 (portfolio required).
  • Strong modeling/UV/texturing with Blender/Maya/3ds Max and Substance 3D Painter/Designer (or equivalent).
  • Excellent grasp of PBR , texel density, UV packing, lightmap UVs, and optimization for GPU/CPU limits.
  • Experience preparing large architectural/urban scenes: modular kits, instancing, streaming/World Partition, and data hygiene.
  • Comfortable with performance profiling (Shader complexity, Primitive stats, GPU visualizers) and making trade-offs.
  • Source control practice (Git/Perforce) and teamwork across art/engineering/product.


Nice to Have


  • Experience with BIM/CAD pipelines, Datasmith , and content coming from Revit/IFC.
  • Niagara VFX authoring; simple blueprinting for interactive props and animated materials.
  • Quixel Megascans /photogrammetry cleanup, decimation, and material matching.
  • Basic scripting (Python) for batch operations and pipeline automation.
  • GIS/ArcGIS layers awareness (helpful for city-scale scenes).


What to Include in Your Application:


  • CV + links to artstation/portfolio with UE5 realtime examples.
  • Brief breakdowns of your role on each showcased piece.
  • Optional: before/after optimization examples (poly counts, draw calls, lightmap fixes).


Kind Note :


* While we carefully review all applications, only candidates meeting the specified requirements will be contacted for further consideration. We appreciate your understanding and thank all applicants for their interest.

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