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Ubisoft's 18,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players' lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Job Description
As our new Senior Technical Artist at Ubisoft Abu Dhabi, you will work closely with the Art and Programming teams to address technical challenges, improve pipelines, create tools, optimize art production and maintain technical stability without compromising on visual fidelity.
You will ensure seamless art integration into game engines with clearly documented and communicated workflows. Your strong artistic skills will ensure that our games will keep in line not just with the technical requirements, but with the art direction as well.
What you'll do:
Provide daily support to the Art and Tech teams
Drive the implementation and integration of in-game assets
Create Benchmark assets and process following and explaining the constraints on the project keeping the visual integrity in line with the artistic direction
Point of contact on the art side when facing process or performance issues in-game
Develop tools and scripts for Unity, Maya, 3ds Max, Photoshop, Substance Designer, and other 3D/2D software, as well as in-house tools
Create and maintain comprehensive documentation for technical art features and tools to support team-wide understanding and usage
Qualifications
What you bring:
Thorough understanding of Unity Engine
High level proficiency in one or more areas of game development (Modeling & Texturing, VFX, Rendering, Post Processing, Rigging and Animation, Shaders)
High level proficiency in 2D and 3D software (3ds Max, Maya, Substance Painter/Designer, ZBrush, Photoshop etc.)
Well-versed in node-based graphs (Shader Graph, VFX Graph, Substance Designer)
Extensive scripting experience (Python, C#, MaxScript )
Experience with Project Management tools (JIRA)
Experience with Source Control tools (Git, Perforce)
Experience in working a range of devices from mobile to console
Excellent communication skills and ability to write clear documentation
Attention to detail from both technical and artistic perspectives
Strong problem-solving and intuitive development skills
Fast and willing learner
HLSL/GLSL experience is a plus
Strong 2D/Concept Art skills are a plus
Understanding and experience with different art styles (Stylized, Semi-Realistic, Pixel Art) is a plus
Experience:
5+ years as a Technical Artist or other related experience
Shipped 3 or more Mobile, PC or Console games using Unity
Additional Information
Ubisoft offers the same job opportunities to all, without any distinction of gender, ethnicity, religion, sexual orientation, social status, disability or age. Ubisoft ensures the development of an inclusive work environment which mirrors the diversity of our players' community
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