Qureos

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3D Artist

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We’re looking for a 3D artist who can model furniture cleanly, texture it accurately, and create high-quality lighting and rendering for catalog, e-commerce, and ArchViz use. Software doesn’t matter skill does. If you can deliver clean topology, realistic textures, and sharp final renders, you’re the type of artist we want.

Responsibilities

  • Create high-quality 3D furniture models with clean, optimized topology
  • Texture using accurate PBR workflows (wood, metal, fabric, leather, etc.)
  • Set up proper lighting for product-style renders
  • Render final outputs with realistic materials, shadows, and close-ups
  • Follow design references exactly—proportion, details, and scale
  • Deliver models ready for use in realtime/ArchViz pipelines
  • Maintain consistent material quality across large furniture collections

Required Skills

You can use Blender, Maya, or 3ds Max — whichever you are strong in.

But you must be good at:

  • Clean modeling
  • UV unwrapping
  • PBR texturing
  • Lighting setup
  • Product/furniture rendering

Rendering engines accepted:

  • Cycles (Blender)
  • Arnold (Maya)
  • V-Ray or Corona (3ds Max)

Software flexibility is fine. The output must be clean + realistic.

Freshers Policy

Freshers can apply, but your portfolio must show:

  • At least 3–5 furniture models
  • Realistic materials
  • Proper lighting and rendering
  • If your work looks rushed or low-quality, you won’t be shortlisted.

Bonus Skills (Not mandatory)

  • Substance Painter / Designer
  • Marvelous Designer (for cloth, cushions, sofas)
  • Unreal Engine asset prep
  • Basic animation for turntables

How to Apply

Send:

  • Portfolio link (mandatory)
  • Models or close-ups (furniture only)
  • Resume
  • Skill self-rating:
  • Modeling (1–5)
  • Texturing (1–5)
  • Lighting (1–5)
  • Rendering (1–5)

Job Type: Full-time

Pay: ₹10,000.00 - ₹20,000.00 per month

Ability to commute/relocate:

  • Mumbai, Maharashtra: Reliably commute or planning to relocate before starting work (Required)

Application Question(s):

  • Skill self-rating:

Modeling (1–5)

Texturing (1–5)

Lighting (1–5)

Rendering (1–5)

Work Location: In person

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