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3D Character Artist

Full time
In-person
Dubai, United Arab Emirates
AED8000 - 15000 monthly

Job Requirements

Hires in

United Arab Emirates

Employment Type

Full time

Company Location

United Arab Emirates (‫الإمارات العربية المتحدة‬‎)

Salary

8000 - 15000 AED monthly

About Jackpot Technologies

Jackpot Technologies is a fast-growing company in the online gaming sector. We operate jackpot.studio, our B2B games division that licenses in-house games to casino operators globally, and jackpot.bet, our own successful crypto casino with a loyal player base. Our portfolio includes classics like Dice, Blackjack, and Plinko, and originals like Top Dollar, Dr Pump, and Cases.

We are a small, agile team that moves quickly and takes real pride in our work. Every game that ships carries our name, which means craft and follow-through are paramount.

 

The role

You will be the person behind the characters that define our games. The oddball bosses in Dr Pump, the hero figures in Top Dollar, the creatures that make players remember our originals. Your focus is character work end-to-end, in a low-poly stylised language where personality comes from silhouette, expression, and smart texturing rather than polygon count.

You will also contribute to the simple environments your characters live in: hero props, backdrops, and light set dressing. We are not hiring a full environment designer. We are hiring the person who makes our cast.

 

What you will do

  • Design and build stylised low-poly characters end-to-end: blockout, model, UV, texture, rig, and handoff to the animator, or animate yourself where it helps.
  • Own the character language of a game: silhouette, proportion, expression, attitude.
  • Build hero props and simple environment elements that frame your characters. Think dioramas and stages, not open worlds.
  • Texture using hand-painted, gradient-atlas, or flat-shaded approaches depending on the game.
  • Build reusable character kits: base meshes, rigs, and modular parts so we can produce more characters faster without losing quality.
  • Own performance budgets. Tri counts, atlas layout, and clean exports for web and mobile.
  • Partner with the 2D artist, animator, and engineers so the whole game feels like one piece.

 

What you will bring

  • 4+ years of production 3D character art for games, animation, or real-time work. Shipped low-poly or stylised characters is a must.
  • A portfolio leading with characters. At least two pieces shown from blockout through final, ideally with turnarounds and rig demos.
  • Strong fundamentals: silhouette, stylised anatomy, proportion, colour, and expression. Low poly lives or dies on these.
  • Topology discipline. Clean, rig-friendly, animation-ready meshes.
  • Fluency in Blender (our team standard). Comfort in one other DCC (Maya, 3ds Max, Cinema 4D) welcome.
  • Confident stylised texturing: hand-painted in Photoshop or Substance Painter, gradient atlases, flat-shaded or tri-planar workflows.
  • Solid rigging skills. Squash-and-stretch, expressive facial rigs, deformations that hold up in motion. Mixamo-only does not count here.
  • Real-time engine experience: Unity, Unreal, PlayCanvas, or Three.js.
  • Fluent with modern AI tools in your daily workflow. Meshy, Luma, Rodin, Scenario, ComfyUI, and AI-assisted texturing or concepting pipelines. You use them where they help and fall back to traditional workflows where they do not.
  • A fast, reliable production cadence. You plan your files, hit your dates, and do not leave messes for the next person.

 

Bonus points

  • Environment and set-dressing chops beyond the basics.
  • Character animation experience: idle loops, win reactions, feature-trigger moments.
  • Shader work for stylised looks: toon shading, rim lighting, custom ramps.
  • Marmoset Toolbag or real-time render setups for asset presentation.
  • Experience with slot or casino game production pipelines.
  • Concept art or 2D illustration chops. If you can sketch the character before you build it, we love that.

 

Tools you will work with

Daily: Blender, Substance Painter or Photoshop, Figma 

Often: Unity or Unreal, PlayCanvas or Three.js, Marmoset Toolbag 

Bonus: Substance Designer, shader authoring tools, Maya or 3ds Max

 

How we work

We care equally about quality and velocity. The best people in our team use modern tools as a multiplier, not a shortcut. AI has changed how great art teams operate, and we expect everyone we hire to be on the front edge of that change.

  • Fluent with AI tools as part of your daily craft. You know which tools help, which do not, and when a traditional workflow still wins.
  • Stay on top of industry standards. New tools, new pipelines, new techniques. You read, you try things, you do not wait for someone to tell you the industry moved.
  • Use that fluency to ship higher quality work faster, not to cut corners. Craft comes first. AI is the lever, not the product.
  • Share what you learn. If you find a workflow that saves the team two days a week, write it up.

 

Why you might like it here

  • You ship real games to real players, not pitch decks. Our B2C platform is live, so your work goes in front of actual users fast.
  • We are early. You will have real ownership of your craft and real influence on the art direction.
  • We do not believe in slide-deck culture. If you like building more than meeting, you will fit.
  • Dubai base, international team, healthy pace. We work hard, we deliver, we go home.

 

Compensation and benefits

  • Monthly salary: AED 6,000 to AED 15,000, dependent on experience
  • A key role in a fast-moving, fast-growing iGaming company where your work ships and real players see it
  • A creative, collaborative environment where your contributions have direct, visible impact
  • On-site in Dubai with a small, craft-obsessed team

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