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Role Overview:
You will convert CAD/architectural files into polished 3D assets, applying textures, lighting,
and animations. You’ll support the Unreal Developer by preparing ready-to-use visuals,
scenes, and assets that can be integrated into interactive experiences.
Key Responsibilities:
Import and clean up CAD / Revit / SketchUp files into 3D scenes
Create high-quality textures, materials, and lighting setups
Produce rendered stills and animations (walkthroughs, flybys)
Optimize models for real-time use (clean meshes, LODs)
Collaborate with the Unreal Developer to ensure seamless asset integration
Work from reference or mood boards to match visual style
Use automation scripts, procedural tools, and AI-assisted workflows to speed up tasks
Assist with render pipeline, QA, and iterative feedback loops
Must-Have Skills:
Proficiency in 3D tools (e.g. 3ds Max, Blender, Maya, Cinema 4D)
Experience with PBR texturing tools (Substance Painter, Quixel, etc.)
Good understanding of lighting, composition, and animation principles
Experience optimizing assets for real-time engines (game-ready models)
Ability to interpret architectural drawings and collaborate with CAD/architect teams
Familiarity with node-based materials, shader graphs, or material editors
Basic scripting or automation (Python, MaxScript, etc.) is a plus
Job Type: Full-time
Pay: ₹600,000.00 - ₹1,000,000.00 per year
Benefits:
Work Location: In person
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