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Animator (Creature & Gameplay Focus)

Mount Dora, United States

Bring creatures to life in ways that make players believe.

At Steamroller, our worlds are inhabited by extraordinary beings — each with unique anatomy, personality, and purpose. We’re seeking a seasoned Gameplay Animator who specializes in creature animation , someone who understands that the secret to lifelike motion lies in observation, research, and storytelling through movement. From the subtle twitch of an ear to the thunderous strike of a beast in combat, your work will define how these creatures move, feel, and connect within the game world.

Location: Remote (U.S.-based only)

Employment Type : Contract (1099)

What You'll Do

  • Animate high-quality creature and gameplay performances that enhance responsiveness, believability, and player immersion.
  • Collaborate with Animation Directors, Leads, and Designers to develop motion that supports gameplay mechanics and creative intent.
  • Use reference and research — from real-world animal studies to biomechanical analysis — to ground fantastical movement in authenticity.
  • Execute a range of animation tasks, including keyframe and motion-capture work for in-game actions and cinematics.
  • Implement feedback from leads and directors with a focus on maintaining animation quality and consistency across the project.
  • Communicate effectively with Production regarding progress, challenges, and deliverables.
  • Participate in animation reviews, team rounds, and dailies to refine work and support department goals..
  • Utilize Autodesk Maya and other production tools to meet technical and artistic standards for gameplay implementation.

Qualifications

  • 5+ years of professional experience in gameplay animation for AAA, AA, or high-quality indie titles.
  • Demonstrated expertise in creature animation, with a strong grasp of animal and fantasy anatomy, movement, and weight.
  • Deep understanding of core animation principles and how they enhance interactivity and player feedback.
  • Proven ability to use reference and research to inform animation performance and realism.
  • Proficiency in Autodesk Maya (required).
  • Excellent communication skills and the ability to work collaboratively in a cross-disciplinary production environment.
  • Must be based in the United States and eligible to work within the country.

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