About Steamroller Animation
It’s different here. We’re a fun-loving bunch, passionate about our craft. We grow together, learn together, play together, and work on some of the coolest projects on the planet. If you’re looking for a welcoming atmosphere, a culture that’s dedicated to helping you grow and thrive, and ample opportunity to advance, we’d LOVE to hear from you.
Steamroller Animation is looking for a talented Animator to join us for a high-priority Research and Development service project. This is a unique opportunity to solve creative puzzles and push the boundaries of character movement within a dedicated R&D environment.
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This is a contract position (1099 status) for a project that is purely R&D in nature.
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Because this is a service project focused on internal development, there will be no finished product shared publicly.
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The project is under a very restrictive NDA, requiring this role to be strictly in-house at our studio.
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Candidates must be available to work on-site full-time in our studio —located in Mount Dora, FLorida—Monday through Friday.
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The project is estimated to last 5 to 7 months, starting in early April.
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We are seeking character keyframe animators with a profound understanding of animation principles.
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All candidates must have demonstrated experience with facial animation, specifically showcasing strong appeal and clear graphic shapes.
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Collaborate with the animation team on intermediate to complex tasks across various styles.
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Consistently deliver high-quality animation for keyframe, motion capture, and/or cinematic sequences.
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Work closely with animation directors and leads to meet artistic goals and project requirements.
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Communicate effectively with production regarding performance ideas, deadlines, and technical concerns.
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Participate in dailies, rounds, and team reviews to implement feedback and enhance overall quality.
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Maintain professional and open communication regarding creative direction and changes.
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Utilize necessary production tools proficiently to meet all project requirements.
Required Qualifications
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Minimum of two years of production experience in a professional studio environment.
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Proficiency in Autodesk Maya.
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Strong understanding of character keyframe animation and fundamental principles.
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Extensive experience with facial animation featuring strong appeal and graphic shapes.
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Ability to utilize research and reference effectively to inform animation tasks.
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Solid knowledge of human and animal anatomy.
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Strong problem-solving skills and a willingness to learn both independently and with the team.
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Ability to communicate effectively in English.
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Experience with 2D animation and 2D animation principles.
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Experience interfacing directly with clients.
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Experience with motion capture cleanup and working with mocap data.