Qureos

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Freelance Game Trailer Editor (UE5 / Gameplay-Focused)

About us
We are Litio Games, an indie game studio founded in 2024 around a team of passionate developers and artists who are looking for a challenge. We are currently deep in production on our flagship title, bringing a professional and technically rigorous approach to the indie horror space.
Our primary focus is PARAXIMA, a 3-player psychological horror game built on Unreal Engine 5. It focuses on a "paranormal investigation" experience that prioritizes "Systemic Horror," where the environment observes and reacts to player behavior, and asymmetric co-op mechanics.
We are looking to participate in Steam Next Fest in June 2026, to be immediately followed by our Early Access launch.
Our vision
We are preparing for Steam Next Fest and our Early Access launch. We need a 60-90 second trailer that highlights our Grounded Realism and Neo-Noir aesthetic. The trailer should be a "true-to-game" experience, consisting of 70-80% gameplay, with the remaining 20-30% dedicated to mood-setting in-engine cinematics.
What we're looking for
We are seeking a high-end Trailer Editor to craft our flagship launch trailer. You will take our library of gameplay and expositional shots and turn them into a high-tension narrative that explains our gameplay loop via unique selling points.
Responsibilities
  • Editing: Create a 60-90 second trailer that balances high-intensity gameplay with fundamental atmospheric world-building.
  • Storyboarding: Work with our team to define the "hook" and the narrative flow of the trailer.
  • Capture Support: Direct or request specific gameplay captures or keyed animations from our dev team to fill narrative gaps.
Timeline
  • Final Delivery: May 25th, 2026.
  • Launch Date: June 1st, 2026.
Requirements
  • Proven experience editing trailers for the indie games (horror would be a huge plus).
  • Mastery of pacing, rhythmic editing, and "gameplay-first" storytelling.
  • Familiarity with Unreal Engine 5 (you won't necessarily be building scenes, but you must understand the visual language of the engine).
  • Ability to handle a high-velocity sprint with a fixed deadline.

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