WE ARE LOOKING FOR A NEW GAMEMATE
As Semruk Games, we are looking for a
Game Designer
to work on our innovative and creative projects in the hybrid casual, puzzle, and arcade idle genres.
Duties and Responsibilities:
-
Develop creative and testable game concepts and core loops
-
Design systems for core gameplay, meta progression, economy, and monetization
-
Build simple-to-learn yet deep gameplay systems for idle arcade and hybrid-casual games
-
Design and optimize in-game economies (resource generation, upgrade cost curves, soft/hard currency balance)
-
Plan and execute A/B tests, iterate based on results
-
Implement and test game systems directly in Unity
-
Collaborate with publishing teams to contribute to KPI-driven development processes
What do we look for?
-
Minimum 3 years of experience in mobile game design
-
Proficient in written and spoken English.
-
Direct contribution to at least one published hybrid-casual game (idle arcade, idle RPG, merge, etc.)
-
Expertise in economy design, balancing, and progression
-
Solid understanding of game mathematics, resource curves, and level pacing
-
Proficient in working with KPIs such as D1/D7 retention, ARPU, and LTV
-
Hands-on Unity experience and ability to test systems independently
-
Fast-paced, production-oriented mindset with strong communication and idea advocacy skills
Nice to Have
-
Experience with live ops or managing in-game economy systems
-
Previous direct collaboration with publishers (testing phases, CPI/market fit processes)
-
Strong English presentation and documentation skills
Why join us?
-
Opportunity to work with one of Turkey's leading game studios.
-
The chance to collaborate with a dynamic and creative team to create amazing projects.
-
Be part of a team focused on achieving global success through innovative projects.