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Game Designer

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  • Type: 3-month contract (full-time, 40 hours/week), starting December 2025, with potential for extension.
  • Location: Hybrid – Primarily remote with occasional in-person collaboration in Orlando, FL (no relocation required; local candidates preferred).
  • Compensation: (3 months at 40 hours/week). Paid bi-weekly.
  • About the Role: Join our 2-person team as a hybrid gameplay designer focused on C++ architecture and systems integration. You'll design and implement scalable mechanics—resource gathering, interactive structures, and dynamic encounters—using C++ and Blueprints. This is your chance to make a significant impact in a focused role, leveraging UE5.4 tools to deliver a compelling showcase.

Key Responsibilities

  • Develop core gameplay systems, including resource processing flows, interactive elements, and event-based interactions.
  • Implement scalable logic for environmental and defensive features, ensuring seamless integration with existing tools.
  • Create AI behaviors using Behavior Trees and EQS for responsive challenges.
  • Tie mechanics to user interfaces and progression flows, optimizing for performance.
  • Collaborate remotely with our team to refine and test a key gameplay segment.

Requirements

  • 4+ years of Unreal Engine (UE4/UE5) experience, with strong C++ and Blueprint skills in interactive systems.
  • Proven ability to build efficient architectures, such as data-driven loops or modular components, with a portfolio of relevant work.
  • Familiarity with UE5.4 features like procedural tools and optimization techniques.
  • Self-motivated with own development setup, comfortable in a hybrid remote role.
  • Based in Florida, USA; available for hybrid setup.

Preferred Skills

  • Experience with data management (e.g., Data Tables for configurations).
  • Knowledge of AI scripting for adaptive behaviors.
  • Background in genre-blending projects with engaging mechanics.

Why Join Us?

  • Contribute to a growing indie title with a dedicated community, featuring unique environmental interactions.
  • Work on a high-visibility segment, showcased in Q1 2026, with potential to shape future updates.
  • Enjoy a flexible hybrid role in Orlando’s gaming scene, with networking opportunities.

Job Type: Contract

Pay: $40.00 per hour

Expected hours: 40 per week

Experience:

  • Unreal Engine: 4 years (Preferred)

Ability to Commute:

  • Windermere, FL 34786 (Preferred)

Work Location: Hybrid remote in Windermere, FL 34786

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