We are looking for a passionate Junior Animator to join our animation team at Juego Studios. The ideal candidate should have a strong sense of all animation principles. You will work on a variety of in-game and cinematic animations, contributing to compelling character actions, gameplay interactions, and immersive visual storytelling.
Responsibilities
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Create high-quality 3D characters and creature animations for gameplay, cinematics, and cutscenes.
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Be able to create animations for visually stunning characters in both stylised and realistic styles.
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Work closely with Senior Animators, Riggers, Designers, and leads in bringing characters to life.
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Follow established animation pipelines, naming conventions, and file structures.
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Receive and integrate feedback effectively in iterative production cycles.
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Collaborate with other animators and designers to maintain visual consistency and quality.
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Take full ownership of all animations assigned and consistently meet delivery targets as set by the lead.
Requirements
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1 to 3 years of experience working as an animator in game or animation studios.
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A strong animation reel showcasing your skills.
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Proficiency in Maya.
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Experience working on atleast 1 published game.
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Good understanding of animation fundamentals and character performance.
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Ability to take directions, ask the right questions, and work in a team environment.
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Good communication and time management skills.
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Experience with 3D Rigging.
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Experience with Spine rigging and animation.
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Experience with Blender, Unreal and Unity.
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Familiarity with mocap workflows.
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Good knowledge of technical animation tools.
This job was posted by Nishitha Chowta from Juego Studios.