Overview:
Rouge Studios is looking for a talented and enthusiastic Junior Technical Animator to join our team! The ideal candidate has experience working within the constraints of real-time engines, shows attention to detail, and can take both artistic and technical direction to achieve the best solution. A level of technical knowledge combined with strong creative and visual instincts is critical for this position.
Responsibilities
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Support a high-quality in-house animation team through pipeline maintenance, troubleshooting, and automation.
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Adapt quickly to new tools, orders of operations, and user interface paradigms, and be able to quickly educate others.
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Work closely with the Animation Leads, Supervisors, and Producers to determine internal and client needs, optimize pipelines, and identify areas of improvement on technical and character rigging workflows.
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Write high-quality, well-formatted documentation for animators and other technical artists to easily reference.
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Work closely with the Animation Leads, Supervisors, and Producers to determine internal and client needs, optimize pipelines, and identify areas of improvement on technical and character rigging workflows.
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Assist in the assembly and maintenance of Unreal Sequencer assets.
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Integrate high quality assets and animations into real-time game engine workflows.
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Assist in the development of efficient, high quality assets for implementation into various gaming, television, and AR/VR platforms.
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Work with our internal character art team to build animation-ready assets for use by both our in-house animation team and for clients.
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Research, develop, and maintain new tools and systems to optimize animation workflows based on individual client needs.
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Collaborate with internal and client technical artist teams to build features and solve creative technical problems.
Requirements:
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Strong animation experience, preferably in motion capture.
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Experience with Python for Maya and Unreal.
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Experience with rigging systems such as Metahumans and mGear.
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Familiarity with content creation and game development pipelines.
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Extensive experience with real-time game engines and motion capture data.
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Must be flexible in shifting responsibilities based on varying client needs.
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Ability to troubleshoot and execute a broad range of optimization tasks including quality control, modifying assets, and programming batchable processes.
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Be self-motivated, quick thinking, and proactive with the ability to quickly pivot from one task to the next.
Salary: $55,000 - $65,000 / year. Onsite. Full time contracted position. Range depends on experience, education, and qualifications.