i3’s ideal candidate is responsible for supporting all kinds of design efforts of these digital products, validating their efforts regularly with Creative leadership, other designers and the product development team. They are responsible for the accurate implementation of their eventual designs into the game engine, as well, and work closely with the Software Engineers to ensure this.
Our ideal candidate workshops their efforts with the Creative Director and Creative Operations team weekly to ensure their designs and implementations are cohesive. They’re cool to hang with critique and can pick up brand standards and iterate on them easily.
Our ideal also candidate has a portfolio that demonstrates the core competencies of a graphic designer. In fact, it is required that you submit an online portfolio and/or website of your work with your application.
While the best Mid-Level Graphic Designer portfolios typically display a proficiency in web design and mobile apps, other efforts in motion graphics, branding and logomark design, high-profile print design, marketing projects with whiz-bang design efforts, collaborations with other folks, and video work all won’t hurt. We also recommend case studies and galleries with lots of pretty pictures. Impress us.
Primary Responsibilities:
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Specialization in one or more areas of design, such as user experience (UX) design, user interface (UI) design, visual design, interaction design, user research and analysis, or product development.
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Gather and evaluate user requirements in collaboration with software engineers and other stakeholders.
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Illustrate design ideas using wireframes, process flows, and sitemaps as needed.
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Successfully apply those wireframes, process flows, and sitemaps to create prototypes, mockups, and final compositions to show and demonstrate designs.
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Craft simple motion graphics and ensure implementation by software engineers is solid.
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Provide feedback to software engineers as designs are implemented to ensure user experience is cohesive and accurate.
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Regularly workshop efforts with the Creative Director and the Creative Operations team to maintain a cohesive design and quality of the digital product.
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Leverage design thinking and questioning techniques to develop strategies where pathways are not always clear.
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Prepare and help guide software engineers on the implementation of UI/UX designs into Captivate and/or Unity.