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Principal Level Designer

Bad Robot Games is looking for a Principal Level Designer to utilize their expertise and help us ship 4:LOOP. As a Principal Level Designer, you will be at the center of multiple disciplines working together to make our levels polished and fun to play.

KEY RESPONSIBILITIES

  • Own gameplay-focused design work for combat maps

  • Work with Designers, Artists, Engineers, Animators, and our Narrative team to create compelling environments that reflect the game's creative vision

  • Build and implement layouts using set game metrics with Unreal Engine

  • Work in Unreal Blueprints

  • Help maintain consistent navmesh and gameplay metrics throughout our levels

  • Prioritize well, meet project deadlines, and communicate progress clearly and frequently

  • Present design ideas, receive feedback, and adjust accordingly with rapid iteration

  • Playtest and iterate on implemented levels to polish

  • Help drive external/outsourced level development

  • Implement level design assets across all areas of the game, all while collaborating to ensure that levels are implemented appropriately in the game engine by internal and external collaborators

KEY QUALIFICATIONS

  • A portfolio with a strong sense of scale, pacing and spatial design

  • Experience working on a multiplayer shooter title and an understanding of shooter gameplay mechanics

  • 10+ years of Level Design experience with at least one shipped game in Unreal Engine

  • Expertise using 3d design packages such as Maya, Blender, or 3DS Max

  • Deep understanding of shooter combat design

  • Expertise with Unreal Engine & Blueprints

  • Experience working with Outsource teams to achieve excellent environments and level design

  • Ability to improvise and creatively solve problems in collaboration with other artists and designers

  • Self-motivated and able to work independently and take initiative

  • All of our roles require up to 10% air travel. Examples include Studio/Team Offsites, Team/Studio Events, etc

BONUSES

  • Architectural Background or a good understanding of the principles

  • Working knowledge in Unreal Engine Sequencer and Camera setup

  • C++ knowledge

Annual Salary Range: $180,000 - $210,000

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