Description:
At Mass Virtual, we don’t just build virtual reality—we use it to solve real-world problems at scale. From transforming how people train, learn, and operate to pushing immersive technology where it hasn’t gone before, we’re redefining what “work” looks like inside a headset. If you want to create what’s next (not maintain what’s already been done), Mass Virtual is for you!
The Senior Character Artist / Animator is responsible for maintaining high quality character assets and producing believable character performance through animation and mocap for use in real-time game engines. They will collaborate closely with artists, designers, and software engineers to bring our characters to life in our products and experiences.
Core Responsibilities
Primary
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Clean, polish, and finalize motion capture data, delivering high-quality realistic character performances
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Integrate and maintain character assets
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Integrate animations in-engine (primarily Unity) and validate quality in VR.
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Support and help direct motion capture sessions
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Troubleshoot common rigging, skinning, deformation, and retargeting issues.
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Adjust or adapt existing humanoid rigs as needed.
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Perform animation from scratch when required.
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Act as the primary point of accountability for character art and animation quality.
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Work with artists, engineers, and designers to maintain standards and resolve issues.
Process documentation alongside research & development on pipeline improvements and character art innovations.
Requirements:
Required Skills & Experience
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Senior-level character animation experience in games, XR, simulation, or cinematics.
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Strong motion capture cleanup and animation polish skills.
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Solid understanding of acting, weight, timing, and realism.
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Understanding of the full real-time character pipeline.
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Experience working with real-time engines (Unity preferred).
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Practical rigging experience, to include adapting existing rigs, skinning and deformation fixes, and retargeting / import troubleshooting
Preferred / Nice-to-Have
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Facial animation experience.
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Motion capture session direction or setup experience.
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Familiarity with tools like Move.ai or similar mocap systems.
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Experience with character-generation tools (e.g., Character Creator).
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VR specific character art / animation experience.
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Light scripting or tooling experience.