About the project:
A global hub for streaming, downloads, and concert webcasts, the platform connects fans with exclusive live recordings and broadcasts from world-class artists, making the energy of the stage accessible anytime, anywhere.
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5+ years in software engineering, with 3+ years focused on OTT applications.
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Proven track record of published apps on major TV platforms, demonstrating end-to-end delivery.
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Strong expertise in Roku OS development with BrightScript and SceneGraph, including certification for the Roku Channel Store.
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Solid experience with React Native TV + TypeScript, including focus/remote navigation, cross-platform builds, and the modern React Native ecosystem (navigation, state management, testing, build tools).
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Experience with webOS, Tizen OS, Fire OS, tvOS, and Android TV applications development.
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Hands-on integration of Bitmovin Player SDK and deep understanding of video streaming protocols (HLS, DASH, DRM).
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Strong skills in performance optimization for resource-constrained TV devices.
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Familiarity with CI/CD pipelines and best practices for TV app deployment.
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Experience with analytics platforms (Amplitude, Google Analytics, Bitmovin Analytics).
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English: upper-intermediate or higher.
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Ownership mindset with ability to drive projects end-to-end.
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Strong debugging and problem-solving abilities.
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Effective communication and mentoring skills.
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Confidence in making technical decisions to shape the OTT roadmap.
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Develop and maintain OTT applications across Roku OS, webOS, Tizen OS, Fire OS, tvOS, and Android TV.
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Build and optimize video playback experience (live/on-demand).
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Ensure app compliance with store guidelines, certification, and performance requirements.
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Integrate with REST APIs, and analytics/telemetry tools.
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Collaborate with product/design/backend teams; lead code reviews and mentor peers.