Play a role in bringing Apple technology to the world. We are looking for a hardworking,
dedicated, and results-oriented 3D Tech Artist. You would join a team building simulation art
assets. Apple is where individual imaginations gather together, committing to the values that lead to great work. Every new product we build, service we create, or Apple Store experience we deliver is the result of us making each other’s ideas stronger. That happens because every one of us shares a belief that we can make something wonderful and share it with the world, changing lives for the better. It’s the diversity of our people and their thinking that inspires the innovation that runs through everything we do. When we bring everybody in, we can do the best work of our lives. Here, you’ll do more than join something - you’ll add something.
Description
As an animator/artist in the AIML Simulation group, you will have an opportunity to be part of
an innovation-focused organization within Apple that is developing simulations and generating
synthetic data. You will be able to work on highly ambitious and impactful simulation projects.
This team has a strong focus on enabling AIML-based products and features. Our ideal team
member has strong experience as an animator and strong secondary skills in environment and
hard surface modeling. They bring experience with video game and film techniques, but are also fearless when it comes to trying new things. We always value team members who can
collaborate effectively with cross-functional teams across the organization.","responsibilities":"Create realistic character animations and environmental animations.
Contribute to a dynamic, runtime adaptive animation system
Create animation effects including emotions, reactions, behaviors, movements,
personalities to character models.
3D modeling:
- Find and customize assets from online and internal sources
- Create environmental/hard surface models and materials from scratch when
required
Communicate and coordinate with tech artists, programmers to achieve project goals
Preferred Qualifications
Character modeling experience
Experience capturing and integrating mocap data
Experience with procedural materials systems
Minimum Qualifications
3+ years minimum experience in animation, at least some in video games
Artistic portfolio and work samples.
Strong, fundamental art skills and experience with 3D art tools
Experience with 3D environment modeling: asset creation, texturing (Substance,
Photoshop), and optimization for real-time use
Familiarity with PBR workflows and environment art pipelines
Basic knowledge of rigging and skinning
Able to estimate their schedule and deliver products on that schedule
Can implement feedback within an iterative development process
Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant .