Qureos

Find The RightJob.

We are looking for a creative and detail-oriented Spine Animator with 1–4 years of experience to focus primarily on UI animations and in-game moments for mobile and casual games. The role emphasizes creating satisfying interactions, polished transitions, and rewarding visual moments, while also contributing to basic character animation work as needed.

Location: Dehradun
Experience: 1–4 Years

Roles & Responsibilities :

  • Create engaging UI animations including button hover/press states, pop-ups, panels, and alerts.
  • Design smooth game screen transitions such as scene enter/exit, overlays, and popups.
  • Animate appealing loot box and reward moments: openings, spins, rarity reveals, and particle streaks.
  • Build flow animations for onboarding, tutorials, and in-game interactions.
  • Create lightweight 2D VFX in Spine (glows, sparkles, streaks, impacts).
  • Optimize Spine animations for mobile performance and file size.
  • Export and integrate Spine animations into Unity when required.
  • Create basic gameplay animations such as idle, walk, simple combat, and expressions.
  • Rig and skin characters and props using Spine.
  • Maintain visual consistency and incorporate feedback from art and design teams

Requirements:

  • 1–4 years of professional experience working with Spine.
  • Strong understanding of animation principles (timing, easing, weight, anticipation).
  • Experience creating UI animations, transitions, and visual feedback for games.
  • Familiarity with mobile game optimization.
  • Working knowledge of Unity integration is a plus.
  • Ability to collaborate effectively with designers, artists, and developers.
  • Strong attention to detail and iteration based on feedback.

Interested candidates can share cv at sapna@rareprob.com

Job Types: Full-time, Permanent

Pay: ₹40,000.00 - ₹70,000.00 per month

Benefits:

  • Provident Fund

Ability to commute/relocate:

  • Dehradun, Uttarakhand: Reliably commute or planning to relocate before starting work (Preferred)

Experience:

  • Spine: 2 years (Required)
  • 2D animation: 1 year (Required)

Work Location: In person

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