About Garawell Games
Garawell Games is a focused mobile studio building high‑quality
hybrid‑casual and casual
titles. Since 2019, our 12‑person team has created 400+ prototypes and delivered global hits totaling
750M+ downloads
. We’re expanding our art team with a hands‑on
Technical Artist / Game Artist
who can elevate moment‑to‑moment gameplay with smart visuals, crisp animation, and efficient Unity integration.
Role Overview
You’ll bridge art and implementation: crafting performant 3D/2D assets and bringing them to life with
particles, shaders, and UI motion
. You’ll help push prototypes to a
market‑ready level of polish
before testing, while collaborating tightly with designers and developers across a variety of fast‑moving projects.
What You’ll Do
-
Create and deliver
3D assets
(environments, props, simple characters incl.
stickmen
) and essential
2D/UI elements
for features and meta.
-
Build and tune
particle effects
(Unity Particle System / VFX Graph) that enhance readability, impact, and game feel.
-
Author
Shader Graph
materials for stylized looks; manage textures, atlases, and asset settings for mobile performance.
-
Produce clean
UI animations/micro‑interactions
(transitions, feedback, pop‑ups) that align with gameplay timing.
-
Rig and animate
simple 3D characters
and gameplay objects; set up timelines/animation clips for snappy loops and events.
-
Collaborate with dev/design to integrate assets in Unity, resolve edge cases, and maintain visual consistency across multiple prototypes.
What You Bring
-
Balanced 3D + 2D foundation
(your case task will cover both).
-
Must‑have:
Unity
and
Shader Graph
proficiency.
-
Strong eye for timing, motion, readability, and tactile feedback.
-
Experience creating
particles/VFX
,
UI art & motion
, and
simple character animation (stickmen/low‑poly)
.
-
Solid understanding of
mobile constraints
(draw calls, texture memory, batching, import settings, LOD/mesh density).
-
Clear communication and a collaborative, hands‑on mindset.
-
C# scripting
not required
(ability to configure and hook up assets inside Unity is enough).
-
We’re open on seniority (Mid–Senior); a strong
portfolio
matters most.
Nice to have:
Blender (or similar), Photoshop/Figma/AE for quick iterations; experience shipping mobile games.
Why Garawell
-
Direct impact on prototypes that can reach
millions
.
-
Creative autonomy and a
polish‑first prototyping
culture.
-
Remote‑friendly,
virtual office
setup with fast feedback cycles.
-
Work on
varied projects
rather than a single long pipeline.
How We Hire
-
We’ll first reach out with a brief message.
-
You’ll complete a short
application survey
.
-
A
5–10 minute
intro chat.
-
A
case assignment
(2D + 3D asset creation and Unity integration focusing on particles, shaders, UI motion, and simple animation).
-
Offer decision based on the case and overall fit.
Apply on LinkedIn with your CV + portfolio
(please include Unity/VFX samples, UI motion examples, and any stickman/3D animation work).
Let’s build playful, polished experiences—fast.