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Unity Environment Artist / Environment Designer

Job Title: Unity Environment Artist / Environment Designer
Job Description
We are seeking an experienced Unity Environment Artist / Environment Designer to create visually rich, optimized environments for real-time applications. The ideal candidate will have strong expertise in Unity environment design, terrain and vegetation workflows, advanced Substance 3D texturing, good-level Blender modeling and rendering, and light baking techniques for optimal performance and visual quality.
Responsibilities
Design and build immersive environments in Unity
Create and manage terrains, landscapes, and vegetation within Unity
Model, optimize, and refine environment assets using Blender
Set up scenes and perform environment rendering
Create high-quality PBR textures using Substance 3D Painter/Designer
Apply advanced texturing techniques including masking, smart materials, and layered workflows
Set up and manage light baking, lightmaps, and lighting optimization in Unity

  • Optimize assets and scenes using LODs, low-poly workflows, and efficient texture usage
  • Ensure environments meet performance and visual quality targets
  • Collaborate with the art and development teams to maintain visual consistency

Required Skills & Qualifications
Strong experience in Unity Environment Design
Hands-on experience with Unity Terrain, Vegetation, and Lighting systems

  • Advanced proficiency in Substance 3D (masking, smart materials, layering)

Good-level proficiency in Blender for 3D modeling, environment design, and rendering
Solid understanding of light baking (lightmaps, mixed/static lighting, optimization)
Strong knowledge of game optimization techniques (LODs, draw calls, low-poly assets, texture optimization)

  • Understanding of PBR workflows and real-time rendering constraints
  • Strong artistic sense of composition, scale, lighting, and detail

Nice to Have

  • Experience with Unity post-processing and lighting profiles
  • Prior experience on shipped games or real-time projects
  • Familiarity with Unity performance profiling tools

Apply by sending your CV to hr.khi@thegamestormstudios.com.

Job Type: Full-time

Work Location: In person

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