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Unreal Developer (C++ / Blueprint)

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Company Overview :


Dar, the founding member of the Sidara group, is an international multidisciplinary consulting organization specializing in engineering, architecture, planning, environment, project management, facilities management, and economics. Sidara operates in 60 countries with 20,500 professionals, Dar connects people, places, and communities through innovative solutions to the world's most complex challenges. We deliver projects from inception through completion, embracing challenges to empower communities worldwide. Learn more at www.dar.com.


Our Vision and Values:


We aspire to be the chosen home of those with a gift for crafting solutions that empower people and an unwavering passion for learning and innovation. Our core values shape our culture and guide our decision-making. We are committed to:


  • Excellence
  • Responsibility
  • Empowerment
  • Connectivity
  • Courage


Job Summary:


We’re hiring an Unreal Developer to build production-grade, data‑driven real‑time applications and digital twins using Unreal Engine 5 . You’ll own core runtime features (C++ and Blueprints), UI/UX widgets (UMG/Slate), performance, and packaging—delivering reusable components that power multiple projects.


Responsibilities :


  • Design, implement, and maintain Unreal C++ systems and Blueprint features for runtime interactivity, UI, data visualization, and editor tools.
  • Build a polished UI toolkit (UMG/Slate) for dashboards, charts, overlays, and interaction patterns reusable across projects.
  • Optimize for UE5 ( Lumen, Nanite, World Partition, MassEntity where applicable): profiling, memory/CPU/GPU budgets, and scalability settings.
  • Integrate external data sources (e.g., IoT/REST/WebSocket/CSV/JSON) and build robust data adapters and caching layers.
  • Create Editor Utility Widgets / tooling to accelerate content workflows (batch import, naming, LODs, metadata tags).
  • Own packaging and deployment for Windows (and optional cloud/streaming targets), plus CI build stability.
  • Collaborate with 3D Tech Artists, UI/UX, BIM/GIS specialists, and product owners to translate requirements into shippable features.
  • Write clean, documented, testable code with attention to performance and maintainability; participate in code reviews and task estimations.


Requirements:


  • 2+ years professional experience with Unreal Engine 5 and strong C++ fundamentals.
  • Advanced Blueprint architecture skills and UMG; solid understanding of Slate for custom widgets.
  • Demonstrated experience shipping at least one complex real-time application or game (portfolio/GitHub/executable required).
  • Strong optimization and debugging across CPU/GPU, with experience using Unreal Insights , Stat commands, RenderDoc or PIX/Nsight.
  • Source control proficiency ( Git or Perforce ); familiarity with automated builds/CI.
  • Excellent communication: able to break down complex problems and collaborate across disciplines.


Nice to Have:

  • Data-driven visualization (charts, KPIs), Niagara VFX integration with UI, or gameplay-style interaction systems for enterprise apps.
  • Datasmith workflows (Revit/CAD/IFC), asset metadata handling, and content validation tools.
  • ArcGIS SDK for Unreal or GIS concepts; mapping/coordinate systems; geospatial layers.
  • MassEntity crowds, pathing, or simulation systems.
  • Windows packaging, cloud/remote GPU streaming (e.g., Azure NV, PureWeb, Vagon, etc.).
  • Basic Python tooling for pipeline automation.


What to Include in Your Application

  • CV + links to portfolio/GitHub .
  • Short note describing your most relevant UE5 work and your specific contributions.
  • Optional: packaged demo (.exe) or short video.


Kind Note :


* While we carefully review all applications, only candidates meeting the specified requirements will be contacted for further consideration. We appreciate your understanding and thank all applicants for their interest.

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