The Role
We are looking for a
Senior UX/UI Designer
who lives at the intersection of game mechanics and player psychology. You aren't just making buttons look good; you are designing the flow of a digital community where millions of players compete, socialize, and bond.
As a Senior member of the team, you will act as a bridge between game design and user-centered product design. You will be responsible for ensuring that every hand dealt and every "GG" sent is part of a seamless, high-performance experience.
What You'll Do
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Design for Competitive Flow:
Create intuitive interfaces for complex card and board games, ensuring players can focus on their strategy without the UI getting in the way.
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Think Like a Game Designer:
Evaluate features not just for "usability," but for "fun." You’ll help define meta-progression, reward systems, and social loops.
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Mentor & Scale:
Support the design team’s growth by providing constructive feedback, establishing best practices, and elevating our shared design language.
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Iterate & Adapt:
Embrace a fast-paced environment where workflows evolve. You’ll be at the forefront of adopting new tools (like AI-assisted workflows or advanced prototyping) to keep us ahead.
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Sweat the Small Stuff:
Ensure pixel-perfect execution and organizational excellence. From micro-interactions to deep-nested menus, your files and your designs will be flawless.
What We’re Looking For
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A UX Architect with a Gamer’s Soul:
You have a proven track record in game UI/UX. You understand why a player clicks where they do and how to influence behavior through visual hierarchy.
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A Lifelong Learner:
You don’t stick to "the way it’s always been done." You are eager to learn new software, experiment with different pipelines, and pivot when the data suggests a better path.
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An Expert Communicator:
You can articulate the
why
behind your design decisions to developers, product managers, and stakeholders with clarity and empathy.
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Detail-Obsessed:
You notice the 1px misalignment that others miss. You take pride in well-organized design systems and documentation.
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5+ years of experience in UX/UI design, specifically within the mobile gaming industry.
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Proficiency in modern design tools (Figma, Adobe Creative Suite, etc.) and prototyping software.
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Experience with
social UX
(chat systems, friend lists, gifting) and
monetization UI
(stores, battle passes).
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A portfolio that demonstrates a deep understanding of mobile-first ergonomics and game-specific navigation.