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Volunteer Game Technical Animator

,Job Type: Technical Animator

Company: Star Tempest Studios

Location: Remote

Type: Volunteer / Part-Time

Company Description

Star Tempest Studios is a passionate and driven team focused on developing high-quality games through collaboration and creativity. As a growing studio, we are committed to building strong pipelines and scalable systems that support professional-level development standards.

Role Description

We are seeking a Technical Animator to own and maintain the animation pipeline from DCC tools (Maya/Blender) to Unreal Engine.

This is not an entry-level role. We are looking for someone who understands rigging, deformation systems, engine integration, optimization, and debugging, and can work independently with minimal oversight.

You will ensure rigs deform correctly, animations import cleanly, and systems perform reliably in real-time.

Key Responsibilities

  • Build and maintain character and environment rigs
  • Integrate and implement animations in Unreal Engine
  • Troubleshoot deformation, retargeting, and import issues
  • Optimize rigs and animations for real-time performance
  • Support motion capture integration
  • Improve animation workflows and pipeline stability

Requirements

  • Strong experience in rigging and technical animation
  • Proven Unreal Engine animation implementation experience
  • Solid understanding of DCC-to-engine pipelines
  • Experience debugging and optimizing animation systems
  • Ability to work independently in a remote team
  • Portfolio demonstrating applied technical animation work

Important:

We are looking for applied experience, particularly candidates who can clearly explain how they’ve taken assets from Maya/Blender into Unreal and resolved technical challenges in production.

Job Type: Part-time

Expected hours: 15 – 20 per week

Application Question(s):

  • Have you independently integrated a rigged character from Maya/Blender into Unreal Engine (including debugging issues)? If yes, briefly state one technical issue you resolved during integration
  • Have you optimized rigs or animation systems specifically for real-time performance in Unreal Engine?

Work Location: Remote

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