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,Job Type: Technical Animator
Company: Star Tempest Studios
Location: Remote
Type: Volunteer / Part-Time
Company Description
Star Tempest Studios is a passionate and driven team focused on developing high-quality games through collaboration and creativity. As a growing studio, we are committed to building strong pipelines and scalable systems that support professional-level development standards.
Role Description
We are seeking a Technical Animator to own and maintain the animation pipeline from DCC tools (Maya/Blender) to Unreal Engine.
This is not an entry-level role. We are looking for someone who understands rigging, deformation systems, engine integration, optimization, and debugging, and can work independently with minimal oversight.
You will ensure rigs deform correctly, animations import cleanly, and systems perform reliably in real-time.
Key Responsibilities
Requirements
Important:
We are looking for applied experience, particularly candidates who can clearly explain how they’ve taken assets from Maya/Blender into Unreal and resolved technical challenges in production.
Job Type: Part-time
Expected hours: 15 – 20 per week
Application Question(s):
Work Location: Remote
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