Role:
3D Generalist
Based in:
Mumbai
Reporting to:
Creative Director
Experience required:
2 to 4 years of relevant work experience
What do you need to do?
(Role and Responsibilities)
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Create high quality optimized 3D assets including characters, backgrounds and props for mobile games.
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Work with Unity game engine and implement 3D artwork as per project requirements.
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Work in a variety of artistic styles ranging from realistic to stylized and cartoon-style.
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Demonstrate passion and enthusiasm for Mobile games.
Who could you be? Background and Experience:
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A minimum of 2-4years’ experience as an Environment / Props / 3D Generalist in mobile game development
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Exceptional understanding of next gen asset creation workflows with the ability to modify and improve them
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Must be proficient with Maya, Unity and Photoshop.
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Experience with the process of making normal maps (transferring the high-poly sculpted detail on low-poly game objects).
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Ability to manage multiple projects, set priorities and meet deadlines.
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Understanding of both high-poly and low-poly modeling of 3D characters for mobile games
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Candidates should have worked on projects for both iOS and Android mobile platforms.
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Candidates should know how to optimize and integrate 3D art for all mobile platforms.
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Along with 3D art, the candidate should also have the ability to integrate 2D texture files into Unity and tweak them as per the game requirements.
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Candidates will be constantly interacting with the development team, product managers and testing team, therefore the candidate should have good communication skills.
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Proactiveness and commitment are of utmost importance.
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Experience in the following is a must:
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Making Terrains using Unity 3D
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Knowledge of lighting and shades in Unity 3D.
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Know-how of basic Unity troubleshooting and the build creation process.
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Using Git for version control (using Git Clients such as Source Tree)