Penrose Studios crafts ground-breaking immersive stories, and needs your help building a platform for this new artistic medium. Penrose is looking for riggers/character technical directors to artfully mold 3D models into movable and appealing characters in the new mediums of Virtual and Augmented Reality.
Responsibilities
- Design, create, test and maintain character rigs/setups.
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Work with the modelers to create a model that meets technical needs.
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Collaborate with animators to design motion controls.
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Develop and maintain character motion and deformation systems.
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Capable of writing pipeline tools to streamline the setup process.
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Develop new techniques and processes to solve character production challenges.
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Consistently meet production goals as assigned by Production Management.
Requirements
- Minimum of 4 years of rigging experience in Film, Television, or Video Game production
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A thorough understanding of anatomy, bio-mechanics, skinning and topology to produce appealing deformations
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Proficient with Maya and/or equivalent 3D program.
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Scripting skills in Maya API, MEL scripting, Python and/or equivalents
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Experience with setting up production pipelines while being able to follow guidelines
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Real time engine experience preferred (such as Unity, Unreal Engine 4)
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Additional experience with Animation, 3D modeling, and/or Texturing is a plus
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Experience with mo-cap animation pipelines is a plus
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Avid interest in the possibilities of Virtual Reality
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Self-motivated, excellent communicator, and a great team-player attitude
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Solid and consistent time-management skills.