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Rigging Artist

Job Title: Rigging Artist

Location: Remote / On-site
Company: Blood Nexus Studio
Job Type: Full-time / Contract
Salary: ₹15,000 – ₹25,000 per month (based on skill and experience)

Role Overview

Blood Nexus Studio is looking for a skilled Rigging Artist who specializes in real-time rigging inside Unreal Engine. This role goes beyond basic DCC rigs—you’ll be building rigs that function reliably in gameplay, animation systems, and performance-critical environments.

You’ll work on humanoids, creatures, and unconventional characters, solving real production problems like deformation issues, animation compatibility, and runtime optimization.

Responsibilities

  • Create, implement, and maintain production-ready rigs inside Unreal Engine
  • Develop rigs for humanoid, creature, and non-standard characters
  • Solve Unreal Engine rigging challenges related to deformation, performance, and animation systems
  • Work with Control Rig, Skeleton assets, and Unreal animation pipelines
  • Optimize rigs for real-time gameplay and performance
  • Collaborate with animators, artists, and programmers
  • Debug and fix rigging issues throughout production
  • Improve and maintain rigging workflows and technical pipelines

Required Skills & Qualifications

  • Strong experience with rigging in Unreal Engine
  • Solid understanding of multiple rig types (biped, quadruped, multi-limb, mechanical, hybrid)
  • Proven ability to create stable, production-friendly rigs within Unreal’s constraints
  • Experience with creature rigging and complex anatomy
  • Knowledge of deformation techniques such as skin weighting, twist bones, and corrective shapes
  • Understanding of animation pipelines and real-time limitations
  • Strong problem-solving and debugging skills
  • Ability to work independently and within a team

Nice to Have

  • Advanced Control Rig setups
  • Technical art or scripting experience
  • Familiarity with Maya, Blender, or similar DCC tools
  • Prior game development studio experience
  • Optimization experience for PC or console games

What We Offer

  • Salary range of ₹15,000 – ₹25,000 per month, based on skill level
  • Work on serious, production-focused game projects
  • A technically driven environment that values clean, scalable solutions
  • Creative ownership and growth opportunities
  • Flexible work setup (remote/on-site depending on role)

Job Type: Contractual / Temporary

Pay: ₹15,000.00 - ₹25,000.00 per month

Application Question(s):

  • Please paste the link to your demo reel or portfolio that specifically demonstrates your Unreal Engine cinematic work.
  • do you have experience working with Unreal Engine 5 Sequencer and Movie Render Queue?
  • Do you have a personal workstation (PC/Laptop) capable of running Unreal Engine 5 and rendering high-quality video locally?

Work Location: Remote

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