Employees can work remotely
Boston, MA, United States
Full-time
Project: Sirius
To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members!
CD PROJEKT RED is seeking an experienced, talented and creative Senior Level Designer to join our team working on Project Sirius, a multiplayer game set within the world of The Witcher. Help us bring our vision to life while exploring and advancing gameplay spaces and combat encounters.
Responsibilities:
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Design, prototype, and iterate, and polish our maps, including level geometry, blockouts, encounters, and other gameplay elements.
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Craft unique spaces for encounters, traversal and systemic gameplay where level flow and visual composition form memorable experiences.
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Develop and work within predefined player and world metrics to create spaces.
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Cooperate closely with Lead Level Designer and Level Artists to ensure created levels contribute to and enhance the gameplay experience.
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Collaborate with Quest team to create spaces that enhance quest flow and bring the story of the game world to life.
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Work with Lead Level Designer to support the growth of members on the Level Design team through Sirius’s development.
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Maintain Level Design documentation for systems, metrics and design approaches.
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Contribute ideas for improving gameplay systems and principles, while remaining receptive to the feedback of others.
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Collaborate with Art and Design teams to ensure functional and visual consistency across both hand-crafted and procedurally generated environments.
Qualifications
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5+ years of experience in level design or similar role in AAA game development.
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Experience with building game levels using 3D tools (UE, Unity, Maya, Blender, or similar).
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Knowledge of game design systems and level design elements and how they align.
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Ability to use all elements of the game world, including level geometry, texturing, lighting, sound and VFX to craft unique player experiences.
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Strong ability to problem solve both collaboratively and independently.
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Strong written and verbal communication skills.
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Curiosity, kindness and a positive and professional can-do attitude.
Nice to have:
(Please note that these skills are not required to apply for the position)
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Experience with UE5.
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Experience with procedural systems, especially for environments.
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Experience working with scripted quest or narrative content.
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Experience with multiplayer AAA games.
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Artistic background in 2D or 3D.
This job can be hybrid/in-office from Boston or fully remote from the USA or Canada.
Health & Well-being
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Company paid medical healthcare (dental vision & mental).
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Paid Leave — 20 days of holiday for every team member per year (26 days after two years).
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No dress-code — we like to keep it casual.
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401K with employer matching.
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Gym Membership Reimbursement.
Perks & Professional Growth
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Flexible working hours.
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Trainings, lectures and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn!
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Merch — gifts for newborn rebels and regular chances to nab some cool swag!
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A welcome pack filled with goodies — to help you feel right at home once you join the team.
Life in the Office
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Dog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio.
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Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.