- ake ownership of the features and components in a game lifecycle, and lead the product design and coding
- Collaborate with other team members in delivering complex features on time and at high standards
- Assist the development process by contributing suggestions for improvements and by driving the quality of code throughout production
- Mentor other developers on the team to help maintain quality of code, products, and processes
- Partner with art, design, and production teams to ensure that goals and schedules are compatible with business and project needs
- Assist with the hiring process for additional team members
Responsibilities
- Plan, design, and implement high-quality game features, working with the studio team
- Establish an effective pipeline for strategy and development
- Create and iterate quickly on prototypes that showcase new designs and interaction patterns
- Design, build, and maintain efficient, reliable, and reusable code
- Ensure the optimal performance, quality, and responsiveness of applications and games
- Identify process and application bottlenecks, and implement solutions in a timely manner
Required skills and qualifications
- Three or more years of experience in Unity 3D content development
- Strong ability with C# object-oriented programming language
- Experience with game assets (ex: meshes, animations, materials)
- Experience in profiling and optimizing game and render performance (GPU and CPU)
- Understanding of UX design process, and experience working with UX development team
- Ability to identify errors and troubleshoot
Preferred skills and qualifications
- Bachelor’s degree (or equivalent) in computer science, information systems, or related field
- Experience with physics-based game project or with SCCS (source code control system) such as Git in a multideveloper team environment
- Project management skills
Location: Collabs Gulberg
Timings 6pm to 3am
Job Type: Full-time
Work Location: In person