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Deputy Manager - DAC

India

About Us

At Kohler, our mission is to help people live gracious, healthy, and sustainable lives. We believe that empowering our associates is essential to making this vision a reality. That’s why we invest in personal and professional growth, encourage collaboration across teams and functions, and offer a comprehensive wellness package that supports the well-being of every team member.

Kohler is an equal opportunity employer. Along with competitive compensation and benefits, we offer something more enduring—a legacy built on bold innovation, creative excellence, and a deep commitment to our people and communities. Learn more about our culture and career opportunities at www.kohler.co.in/careers.

Our approach to hiring reflects our commitment to Global Inclusion. We recruit, hire, and promote qualified individuals in all roles without regard to race, religion, age, sex, sexual orientation, gender identity or expression, marital status, national origin, or disability. If you are an individual with a disability and require reasonable accommodation during the recruitment process, please let your recruiter know so we can support you appropriately.

Deputy Manager - DAC

advanced techniques in lighting, material creation, and texturing to achieve photorealistic outputs.


  • Animation Development:

Create high-quality 3D animations of Kohler products using 3ds Max and Unreal Engine, ensuring consistency and adherence to brand standards.


  • Rendering & Optimization:

Utilize Unreal Engine’s real-time rendering capabilities, dynamic lighting, and virtual reality (VR) integrations to enhance scene interactivity and visual fidelity. Optimize assets and materials to ensure efficient performance across various platforms, including Web, iOS, and Android.


  • Product and Prop Modeling:

Prepare, UV map, and convert Kohler product models for rendering. Create fully textured prop models as per set designer specifications.


  • Blueprint Scripting & Interactivity:

Implement Unreal Engine Blueprints for interactive elements, procedural content creation, and automation of repetitive tasks.


  • Process & Workflow Optimization:

Develop best practices to improve production efficiency, maintain render quality, and streamline data management.


  • Cross-functional Collaboration:

Work closely with product engineers, set designers, art directors, and photographers to translate concepts into high-quality visual outputs. Collaborate with Kohler WI and ITC teams for standardization and knowledge sharing.


  • Research & Development:

Engage with software vendors, explore new tools, and test innovative rendering and animation techniques to enhance digital content creation capabilities.


EDUCATION & EXPERIENCE

  • Degree/Diploma in 3D Visualization, Animation, or a related field.
  • Minimum 10+ years of experience in creating high-quality photorealistic 3D renderings and animations. Advanced proficiency in 3ds Max, Unreal Engine, Substance Painter, V-Ray, Photoshop, and After Effects. Expertise in Unreal Engine’s material creation, lighting techniques, Blueprints scripting, and rendering optimization. Strong understanding of photorealistic rendering techniques, including light, shadow, and texture mapping. Knowledge of interactive content creation, real-time rendering, and VR applications.
  • Proficiency in programming languages such as Python, JavaScript, C#, or C++ is a plus.
  • Strong communication skills, ability to articulate creative concepts, and proficiency in English.
  • Team player with a proactive attitude and a quick learning ability.

RELATIONSHIPS & CONTACTS

  • Supervisory Relationship:

Reports to the Digital Asset Creation (Animation and Rendering) vertical leader.


  • Professional Relationships:

Collaborates with CGI Content Development teams at Kohler WI and ITC.


  • Organizational Relationships:

Regular interaction with product engineers, set designers, art directors, stylists, and photographers. Occasional coordination with industrial design teams for data or information gathering.


  • External Business Relationships:

Engages with software vendors and service providers for research and development of new tools and technologies.


PREFERRED SKILLS & ADDITIONAL QUALIFICATIONS


Experience in shading, lighting, procedural content creation, optimization, and pipeline automation. Knowledge of AR/VR content creation, real-time compositing, and cinematic lighting in Unreal Engine. Familiarity with post-processing techniques, blueprints, and scripting for interactive solutions. Ability to create reusable import protocols and optimize rendering workflows.

Experience

5 to 10 years

Mandatory Skills

Unreal Engine, multimedia, modeling, Rendering, Photo Realistic, Blueprint

Location

Magarpatta, Hadapsar, Pune, Maharashtra, India

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