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Responsibilities
Interpret concept art and sketches to create virtual characters, environment and props
Follow design guidelines, asset naming conventions and other technical constraints
Prototype and iterate on models and characters based on feedback from team members
Optimize, refine and correct model geometry
Rig models and characters for animation
Color characters, add Textures and shade the given characters based on material used
Create textures that generate visual interest and define the characteristics.
Generate the output within the time frame by understanding the desired output.
Create UV map and Occlusion map
Work with artists, animators and programmers to execute projects on time
Keep abreast with the latest developments in 3D design, capture and modeling tools and technologies
Requirements
3-6yrs of Experience in Modelling and Texturing both
Should possess experience in Maya, Zbrush for Modelling and Substance Painter,Mari forTexturing.
An eye for detail and good visualization skills
Ability to take feedback and make changes as required
Knowledge of character design, rigging, skinning, , UV Maps and Textures etc.
Some familiarity with animation techniques
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