Sperasoft seeks a highly skilled Senior Lighting Artist to bring expertise in crafting lighting scenarios for games that will be played by millions. If you are an experienced Senior Lighting Artist with a strong passion for creating visually compelling game environments, possess excellent communication and collaboration skills, and have a keen eye for detail, we invite you to join our team. Together, we will push the boundaries of visual excellence and deliver immersive gaming experiences to players worldwide.
Responsibilities
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Design lighting that matches or exceeds art direction and client’s expectations and supports the look of other departments work in the best way
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Propose new ideas for realistic lighting schemes, relying on scene scenery, mood and art direction needs
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Communicate with Art-Director and client representatives in terms of achieving work quality desired by the client
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Communicate with other teams to support lighting art needs required for target quality
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Support art style and mood with lighting
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Maintain a balance between visual quality and performance requirements
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Have the Art Director and Technical Director validate the quality of the lighting and make any changes that are requested
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Create and estimate tasks for Lighting Art team
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Verify lighting quality after changes from other departments and perform any necessary improvements
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Fix the lighting bugs filed by testers
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Optimize lighting to produce the best possible image quality, in accordance with the technical limitations of the engine
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Carry out all other related tasks
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Contribute to the team-oriented environment
Requirements-
3+ years of experience as a Lighting artist in the game industry with experience of performing senior or lead level tasks. At least one shipped title in the portfolio
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Extensive knowledge of color theory, lighting and composition
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Understanding of real-time and pre-rendered techniques
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Knowledge of UE4 lighting techniques, Knowledge of UE5’s Lumen, VSM and Nanite is a bonus. Familiarity with game engines, tools, pipelines and game development process
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Knowledge of any DCC tools (Maya/3ds Max/Blender) and other 2D/3D Art tools (e.g. Photoshop/Substance Painter/Substance Designer) useful in Lighting Art production
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Sense of initiative and proactivity
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Attention to detail
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Ability to give and accept feedback and adapt to changes
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Originality and resourcefulness when setting out solutions
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Self-motivation, good communication skills, and a great team-player attitude
Would be a plus
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Experience in photography is an asset
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Experience in other areas of computer graphics is an asset
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Ability to create concept art
Benefits-
Learning & development opportunities
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Exceptional private medical insurance plan
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Casual workplace environment; new renovation and relaxation area
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Work from office